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TF2 Update (ohne Hüte)
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#1 am 15.04.2011 um 15:30 Uhr Diesen Beitrag zitieren
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Valve hat ein großes TF2 Update veröffentlich in dem diverse, in der Beta getestete, Änderungen umgesetzt wurden. Unter anderem die neue Map koth_badlands

  • Diverse Waffen wurden verändert. Dabei wurde bei diversen Melee Waffen die No-Random-Crit Eigenschaft durch 25 % weniger Schaden ersetzt. Am heftigsten dürfte sich die Änderung am Backburner darstellen, welcher jetzt auch den compression blast besitzt, dafür allerdings 150 % Munition verbraucht und nur noch 10% Schadensbonus erhält.
  • Weniger offensichtlich, aber für viele Spieler wichtig sind die Anpassungen am dynamic Model Loading, welche die Performance verbessern sollten.
  • Duels können nun auf Klassen eingeschränkt werden, so dass die Spieler während eines Duels die Klassen nicht mehr ändern können.
  • Außerdem wurden diverse andere Dinge ins Spiel integriert
    • Neuer Voice Codec
    • Variablen für Voting 
    • Anpassungen an Training und Coaching
    • Verbesserung der Bots

Die kompletten Informationen zum Update findet Ihr anbei, in den Steam-News oder im TF2-Blog

Source Engine Changes (CS:S, DoD:S, TF2, HL2M)

  • Fixed a packet injection exploit in the client/server streams
  • Fixed UDP logging exploit
    • Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended


Team Fortress 2

  • Added new map Koth_Badlands
  • Updated CP_Well
    • Spawn room by second cap for each time is now a one-way door
  • Updated Training
    • Added 3 new training courses for the Demoman, Engineer, and Spy
    • Added the Ready for Duty achievement for completing all of the training courses
  • Added a new system to associate dedicated servers with Steam accounts
    • Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
    • Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
    • Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
  • Added a new system for coaching players
  • Added a new vote system
    • Server convars to control the vote system
      • sv_allow_votes : Allow voting?
      • sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
      • sv_vote_allow_specators : Allow spectators to vote?
      • sv_vote_issue_changelevel_allowed : Allow votes to change levels?
      • sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
      • sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
      • sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
      • sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
      • sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
      • sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
      • sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
  • dynamic model loading to improve performance
  • Combat Text changes
    • Added a new convar "hud_combattext_healing" to display the amount of healing done per second
    • Added bonus points to the items displayed using Combat Text
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Updated voice to use the Steam voice codec to improve quality
    • Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
  • Fixed not being able to see the correct colors for painted hats when running with DX8
  • Fixed not being able to see the | character in custom names and descriptions
  • Fixed a couple cases where custom sprays would not import correctly
  • Duel changes
    • The duel dialog has been extended to include class-specific duels in addition to the default duels
    • Duel badges now only show the number of wins a player has
  • Added Payload maps to Offline Practice
  • Fixed taunt kills made with a Katana not counting towards honorbound kills
  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
  • Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
  • Improved the Medic overheal effect so it's more noticeable
  • Fixed func_build entities to respect the team value and prevent the associated team from building in the area
  • Items changes:
    • Added new "Sort by Rarity" option for sorting backpack items
    • Improved the backpack sorting algorithms
    • Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
    • Added paint preview to the preview section when shopping for hats
    • Updated the Googly Gazer to be paintable
    • Added new paint styles to the Pyromancer's Mask
    • Items in the action slot won't be swapped until returning to a supply cabinet
    • Replaced the no-crit attribute with -25% damage on the following:
      • The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
      • The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
    • Dalokohs Bar
      • Removed item cool down meter and ammo count when using the Dalokohs Bar
    • Fists of Steel
      • Increase deploy times 20%
      • Ranged damage reduced 40% (down from 60%)
    • Loch-n-Load
      • Damage increased by 10%
    • Equalizer
      • Tuned high-end damage range so it's no longer possible to one-shot certain classes
      • Suppress the medic call effect while active
    • Battalion’s Backup
      • Reduced rage generation rate by 50%
    • Concheror
      • Damage-to-health conversion increased to 35% (from 20%)
    • Mad Milk
      • Heal 60% of damage done (down from 75%)
    • Sun-on-a-Stick
      • Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
    • Fan O’ War
      • Marking someone for death now lasts 15 seconds (from 10 seconds)
    • Flaregun
      • Flares always crit burning targets, regardless of range
    • Backburner
      • Removed the restriction on airblast
      • Ammo cost increased 150% (4 blasts at full ammo)
      • Damage bonus reduced to 10% (from 15%)
    • Sydney Sleeper:
      • Charge rate increased 25%
  • Bot changes:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    • TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
    • Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies
    • Improved Demoman bot behaviors for planting sticky bomb traps
    • Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
    • TFBots will no longer hide from sapped or carried sentryguns
    • Engineer bots are better at moving their sentry gun nest as the scenario changes
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
    • Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
    • TFBots will no longer try to use a teleporter entrance they can't actually reach
    • Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
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#2 am 15.04.2011 um 16:07 Uhr Diesen Beitrag zitieren
-=©P=-Мα†˛є
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Posts: 2260

das ist der grund warum kein Server mehr gelaufen ist !!

GunGame Server ist komplet Upgedatet von Version 0.9i auf 1.9

und alle mods auf dem Server da die Enging verändert wurde.

der TF2 Saxton Hale Mod geht auch nicht mehr da gibt es noch keine neue Version

im moment.




q111.gif

 

 
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#3 am 16.04.2011 um 10:47 Uhr Diesen Beitrag zitieren
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Einige leute hatten nach dem UPDATE die meldung
 
 Engine Error "Could not load library client"
 
So auch bei meinem Sohn und einigen freunden von ihm
 
Lösung war ganz einfach "Warten bis das Update vom update kommt"
 
Aber man kann es auch so machen wie ich.
 Mein 12.punkte plan solte man sonst nix zutun haben.
 
1. nicht warten
 
2. steam auf den kopf stellen
 
3. steam löschen
 
4. beim steam installieren verzweifeln
 
5. wieder im forum nach schauen und lösungen suchen und auch da
verzweifeln.
 
6. windoof updates suchen und auch die installieren
 
7. beim istallieren scheisse bauen (wie auch immer)
 
8. einen rechner platt machen und alles neu drauf
 (warum nur einen bin doch schon dabei also 2 rechner neu machen)
 
9. Kaffee kochen ist ja inzwischen 3.00 uhr morgens
 
10. land in sicht (bei dem gedanken kommt mir das lied
in sin WIR BRAUCHEN MEHR SCHIFFSVERKEHR) windoff ist drauf.
 
11. nach dem ich steam auf einem rechner gestartet habe und wieder
die meldung kommt  Could not load library client AAAHHGGG. lasse steam
aber offen
 
geh ich 12tens.  an rechner nummer 2 um alle treiber drauf zummachen
und schaue auf rechner nummer 1 wo steam immer noch offen ist und was kommt da
 FUCKING UPDATE VOM UPDATE [meine gedanken bei dem anblick ich hatte die letzten 4-5 stunden schlafen,idioten-killen,atombomben-zünden, oder mir geflegt einen von der Palm## #### können.
 
naja hat auch was gutes
(wenn ihrs wisst sags mir) 
 
 
MFG.Milschmänn
 
 
 
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